The Game's Dodge Roll Merits Praise

Having spent time with Elden Ring, or just about any third-person combat game, you're probably well-versed in the wonderful technique called the “dodge roll.” This avoidance maneuver allows your character to perform a front, lateral, or rearward ground roll to avoid any enemy attacks and create distance from foes. Appears practical, wouldn't you say?

This rolling move, however, has gotten a lot of flak, not simply as a result of the somersault; it's been called foolish, a cop-out, and an implausible action — and sometimes, I agree. Picture me rolling around local Doppler gangs in a well-known fantasy game — untouchable! But the title's rolling dodge represents the evasion to outdo all previous rolling dodges, and let me explain.

Regarding this title, the developers found an excellent method to respond to all views claiming the maneuver is overly simple: just grant all foes overwhelming force, increase it further, and each player character who dares come near them will be eternally grateful because of their evasion move, me included. When the stakes are this high, pulling off a perfect dodge comes across as a triumph, not a cheat.

No other evasion method in Elden Ring approaches this level of gratification and reliability, since rapid sprints provide minimal movement and defensive postures get quickly shattered by tough opponents. Someone once recommended leaping as the primary game evasion method, but besides failing to offer optimal placement, I couldn't understand how taking a crushing hit might boost my prospects of beating enemies (lack of skill, maybe).

Learning the Move

Although the rolling dodge offers respite in an incredibly challenging experience, it demands ability. Firstly, Elden Ring's rolling dodge only triggers a window of invulnerability following you let go of the evasion key, which prevents a quick, panicky escape from dire situations. Additionally, while it might transport you away from enemies, it's much better to use it as an opportunity to advance, optimally at their back, and strike blows. And, finally, you still need grasp and foresee foe assaults, as dodging at the start of an extended wind-up may end your invincibility prior to the hit connecting… which will seriously hurt.

A Well-Designed Feature

While dodge-rolling in rapid sequence may look a bit ridiculous (kudos to the Witcher anew), this isn't practically possible in this title. Naturally, that fails to transform it into a realistic battle technique — the very cause why it would be dreadful to witness it in a title like a realism-focused RPG — yet we're discussing a spectacular magical game being considered, thus why worry?

Similar to any respectable rolling dodge, Elden Ring's rolling animation is enhanced with a brief tumbling leap at the commencement, giving it an energetic feel rather than plopping the player on the floor. Depending on your gear, the move can feel incredibly quick or relatively slow, however, it's consistently faster and more fluid than the evasion moves featured in the earlier games. Certainly, you will stick your big blade in the dirt if you're carrying one, but that's your own fault for not just playing a crossbow (I'm joking — avoid using Elden Ring with projectile weapons).

The Perfect Balance

This title's avoidance feature forms an optimal harmony between difficulty and chance, offering hope of victory while endangering that very prospect at the tiniest misstep. Master this technique, and you'll be rewarded with not just victory, but gratification.

Sonya Morales
Sonya Morales

A tech enthusiast and digital strategist with a passion for exploring how emerging technologies transform daily life and business.